using UnityEngine;
using System.Collections;

namespace UtilConstants {
	public enum MouseButton { Left=0, Right=1 };
};

/* Ugh why does tuple not exist */
public struct Pair<T1, T2> {
	public T1 Item1;
	public T2 Item2;
	
	public Pair(T1 item1, T2 item2) {
		this.Item1 = item1;
		this.Item2 = item2;
	}
}

public struct IntPair {
	public int Item1;
	public int Item2;
	
	public IntPair(int item1, int item2) {
		this.Item1 = item1;
		this.Item2 = item2;
	}
}